// Copyright Epic Games, Inc. All Rights Reserved.

#include "ArriCamMetadata.h"
#include "Framework/Application/SlateApplication.h"
#include "Application/SlateApplicationBase.h"

//#define LOCTEXT_NAMESPACE "FArriCamMetadataModule"

void FArriCamMetadataModule::StartupModule()
{
	// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
	
}

void FArriCamMetadataModule::ShutdownModule()
{
	// This function may be called during shutdown to clean up your module.  For modules that support dynamic reloading,
	// we call this function before unloading the module.
	
}

#undef LOCTEXT_NAMESPACE

IMPLEMENT_MODULE(FArriCamMetadataModule, ArriCamMetadata)